Imagine a world where people made excuses to their friends and family to get out of social activities just so they would not miss a day of work.
I recently had a conversation with one of my friends about the realm of professional gaming. Now, I don’t think that at this point anyone can argue against the fact that gaming professionally is actually becoming a viable way to make money, however, I often wonder where some people priorities are.
What does it mean to achieve something? Is it good enough to feel like you achieve, when you really don’t? Does the modern world provide a false sense of achievement too often, to the point at which people don’t actually do anything? Image generated using this neat tool. It is hard not to notice the impact of computers and video games on the overall productivity of oneself. For me, being a little bit obsessive, features highlighted by the above are just the type of thing to deter me from being more productive. I do not, however, blame them in any way for my lack of productivity. In Maslow’s Hierarchy of Needs, it can be seen that video games in many ways fulfill a good amount of these needs. MMORPG’s it has been seen, fulfill almost all of them. Let us start outside the realm of massively online multiplayer games. Let […]
Age of Conan, as you probably know, is a new MMORPG published the company Funcom which brought you Anarchy Online; which is pretty much their only title worth mentioning. Now before I go into a review of the game itself, I want to talk about my thoughts going into the game, before actually having played it. I am very weary of Funcom. It is not a company with much of a reputation, good or bad, but I am weary of their experience with, and ability to support, such a lofty endeavor. I have played a few other MMO’s, namely World of Warcraft (Blizzard Entertainment) and Everquest 2 (Sony Online Entertainment) to a very high degree, and I know what I can come to expect from these games. I started playing WoW the week it was released, and I can say their release didn’t go quite so smoothly either. This tells […]